Hello! I’m Rhitik, a product designer who enjoys working on complex problems and making them feel calm, clear, and usable.

I’m most interested in the parts of design that decide whether a product actually works at scale: workflows, information structure, edge cases, and the small UX decisions that quietly build trust over time.

I care about craft, but I’m driven more by clarity than decoration. If something needs a long explanation, I usually treat it as a design problem.

Why This page looks like this?

Instead of writing a traditional bio, I asked an AI to analyze my work and describe my design personality based on patterns it could observe.

What follows is the AI’s interpretation.
I reviewed it for accuracy and kept what felt true.

Rhitik’s Personality Report

AI-generated. Human-edited.

A systems-first designer with a clarity bias

Turns complex workflows into calm, obvious UX

An AI-generated read of how I work: structure before polish, logic before visuals.
Edited by me, because good outputs need human QA.

Analysis Status: Complete // SYS_V4.1 (Full_Spec)

Rhitik decoded.
The Systems Calmer.

A product designer who functions as a chaos-reduction engine. The system accepts complex, multi-stakeholder requirements as input and outputs calm, inevitable interfaces.

Available for hire • Next opening: Q1 2026
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Faster Onboarding
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Stakeholder Roles
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Engagement Boost
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01_CORE_ATTRIBUTES

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Ecosystem Architecture

You don't design screens in isolation. You map the invisible wires connecting roles, rules, and data. You ensure a button change for the 'Student' role doesn't break the workflow for the 'Admin'.

Unified 6 distinct stakeholder roles into one cohesive MyGooru ecosystem.
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Aggressive Simplification

You view confusion as a system defect. You surgically remove ambiguity through hierarchy and direct language. If a user has to read a tooltip to understand a feature, you consider the design failed.

Reduced admin onboarding effort by 60% via DIY flows.
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Operational Empathy

You design for the user who is tired, stressed, or in a hurry. You prioritize speed and 'one-thumb' interactions for operational tasks because you understand that speed is a form of respect.

Designed Hanumaan volunteer check-ins to take seconds during festival rushes.
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Edge-Case Discipline

You obsess over the 'unhappy paths.' Empty states, error messages, loading skeletons, and permission denials are designed with as much care as the hero dashboard.

Defined granular validation states for Spotify Symphony metadata.

02_EXECUTION_ALGORITHM

STEP_01

Clarification

Identifies the real user goal, constraints, and success criteria before pixels. Stops 'solutioning' until the problem is framed.

STEP_02

System Mapping

Maps flows, states, edge cases, and failure scenarios. Defines the logic structure so the UI doesn't have to explain it later.

STEP_03

Pattern Formation

Designs reusable structures and rules. Ensures that every new feature strengthens the system rather than fragmenting it.

STEP_04

Refinement

Improves hierarchy, interaction states, and microcopy until usage feels natural. Continues iterating when others would stop.

03_OPERATING_MANUAL

Improvisation
Structured Loops
You work best in a defined loop: Clarify → Map → Pattern → Refine. Ambiguity stresses the system until it is mapped.
Novelty / Awe
Consistency / Trust
You believe 'boring' is a feature for tools. You trade flashy transitions for predictable interactions that build long-term user trust.
Gut Feeling
Evidence & Logic
You validate decisions against constraints. 'It looks cool' is not a valid argument; 'It reduces friction by 2 steps' is.

04_SYSTEM_WARNINGS

System Alert

Over-Structuring

"Tendency to build a cathedral when a tent would do. You sometimes design robust, scalable systems for simple problems that just needed a quick fix."

System Alert

Quiet Processing

"You go silent under pressure to compile complex logic in your head. To loud teams, this looks like inactivity, but it is actually high-load processing."

System Alert

Risk Aversion

"You prefer proven clarity over experimental novelty. You will kill a 'cool' idea if it introduces cognitive load."

System Alert

Pixel Insomnia

"You lose sleep over 4px misalignments and inconsistent corner radii. 'Good enough' physically pains you."

05_CREATIVE_INPUTS

Photography
User Research for the world. Teaches observation of composition and light.
Theatre
Training for empathy & timing. Helps understand the emotional arc of a flow.
Keyboard
Understanding progress loops. Reinforces that small, repeatable wins build mastery.
Anime
World-building logic. Studying how consistent rules create believable systems.

Logic needs a little magic.

The AI analyzed the patterns, but I do the work. If you need a designer who cares about the system as much as the pixel, let's talk.

REPORT_ID: RHITIK_2025 // STATUS: READY_TO_HIRE

Executive Summary

Rhitik presents as a calm, systems-oriented product designer with a strong bias toward clarity, consistency, and long-term usability. Across his work, there is a recurring pattern of stabilizing complexity rather than reacting to it. When faced with ambiguity, he appears to slow down, organize information, and reduce cognitive load through structure.

This profile suggests a designer who builds trust not through visual spectacle, but through predictability, coherence, and thoughtful problem-solving.

Personality Type

The Systems Calmer

Rhitik’s dominant design instinct is to organize complexity into something stable and usable.

Instead of beginning with interface decisions, he typically looks for the logic beneath the UI: flows, states, rules, dependencies, and constraints. He appears motivated by making systems feel understandable and dependable, even when the underlying problem is non-trivial.

The experiences resulting from this approach tend to feel “obvious” to users, not because they are simplistic, but because the structure beneath them is sound.

Cognitive & Design Orientation

Rhitik demonstrates a preference for:

  • structured thinking over improvisation

  • internal logic over surface aesthetics

  • consistency over surprise

  • reduction of cognitive noise

He appears to think of UX as an ecosystem rather than a set of screens. Decisions are evaluated not only for their immediate impact, but for how they will behave as the product evolves.

This orientation often leads to designs that age well and resist entropy.

Problem-Solving Behavior

When approaching a complex design problem, Rhitik typically moves through the following phases:

Clarification

Identifies the real user goal, constraints, and success criteria.

Problem Framing

User Intent

Constraints

Pattern Formation

Designs reusable structures and rules that reduce future complexity.

Scalability

Design Systems

Reusable Logic

System Mapping

Maps flows, states, edge cases, and failure scenarios.

Flows

Edge Cases

Failure Scenarios

Refinement

Improves hierarchy, interaction states, transitions, and microcopy until usage feels natural.

Hierarchy

Interaction Design

Microcopy

Strengths and Weakness

Pattern recognition

Identifies underlying structure quickly and organizes complexity into clear flows and rules.

Edge-case discipline

Designs empty, error, loading, and permission states as core UX, not afterthoughts.

Selective craft

Polishes what impacts comprehension and trust (states, microcopy, interaction feedback).

Clarity bias

Removes ambiguity through hierarchy, simplification, and direct language.

System scalability

Creates reusable patterns that prevent inconsistency as the product grows.

Calm execution

Maintains steady decision-making under complexity and keeps the team focused.

Refinement loops

Continues iterating when the definition of “done” is unclear.

Risk aversion

Prefers proven clarity over experimental novelty unless explicitly encouraged.

High coherence standards

Pushes back strongly when choices introduce inconsistency or UX drift.

Over-structuring

Builds robust systems for problems that sometimes need simpler solutions.

Subtle impact

Improvements can be felt more than seen, making value harder to signal without metrics.

Quiet processing

Becomes less outwardly communicative under pressure while thinking through solutions.

Work Style

Rhitik tends to work best in a structured loop: clarify the goal, map the system, design patterns, then refine the experience. He prefers to share early drafts to align quickly, and he becomes faster once constraints and success criteria are explicit.

He typically contributes most through clarity: reducing ambiguity, documenting decisions, and creating designs that are implementable without surprise. He values calm collaboration and steady progress over high-churn debate.

Creative Influences Detected

Clarification

Identifies the real user goal, constraints, and success criteria.

Clarification

Identifies the real user goal, constraints, and success criteria.

Clarification

Identifies the real user goal, constraints, and success criteria.

Clarification

Identifies the real user goal, constraints, and success criteria.

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Let’s Build What Lasts.

I collaborate with founders, teams, and dreamers who care about clarity, craft, and lasting impact.
If you’re shaping what’s next let’s talk.

Schedule a Call

Rhitik

I design systems that make technology feel natural simple, rhythmic, and human.

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